Dutch Defense: New and Forgotten Ideas

Summary
When Black plays 1... f5 his intentions are clear, he wants to win. It's also no surprise that in do-or-die games, such as the critical last round, this defense against the Queen's Pawn comes out of the coffin and the player with the white pieces must be ready for him as one false step can lead to a game which is over almost before it starts. You are treated to 202 miniatures (games where moves number 25 or less) involving great players throughout the 20th century. You are shown where one of the players went wrong and how to "fix" it; new and forgotten ideas.
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